MAXIMIZE DIGITAL GAME BASED LEARNING TO TEACH ENGLISH FOR YOUNG LEARNERS: TEACHER’S VIEW

Authors

  • Aida Fitrianah Zen Uluwiyah Islamic Institute, Mojokerto
  • Rinda Uluwiyah Islamic Institute, Mojokerto

DOI:

https://doi.org/10.35897/eltj.v4i2.1385

Keywords:

DGBL, TEYL, Teacher’s view

Abstract

Digital Game-Based Learning (DGBL) has gained significant popularity in Teaching English to Young Learners (TEYL) due to its potential to enhance student engagement and motivation. This article explores the teacher's view of the use of  DGBL in TEYL. Several areas of the study such the different of conventional and digtal game for teaching EYL, lesson plan, and the use of Agenda web and duolingo as the digital platform in teaching DGBL obtained from the deepper interview. Support for future research are suggest in the conclusion.

Keywords: DGBL, TEYL, Teacher’s view

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Published

2024-09-15

How to Cite

Zen, A. F., & Rinda. (2024). MAXIMIZE DIGITAL GAME BASED LEARNING TO TEACH ENGLISH FOR YOUNG LEARNERS: TEACHER’S VIEW. English Language Teaching Journal, 4(2), 69–72. https://doi.org/10.35897/eltj.v4i2.1385

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Section

Articles